CIS 3710 Game Design
Project

There will be at least one, and probably two, major, group, semester project(s).
It will probably involve the whole class.

Project work: Project work will be spread over weeks to months, and there may be weekly estimations of how much is being done by each member of each group.

The Project: The class will be expected to design and produce a game or games.  The instructor has sole authority over the game design, but students may make suggestions.  Students may be divided into teams, to work on different parts/aspects of the game.  This project should be the kind of quality work you would be proud to show prospective employers.  Your part in the project(s) shall be equal in points to an exam.

STEP ONE: EVERYONE submit a possible game idea during the first week of class.
Be prepared to do a BRIEF pitch of your idea to the class.

STEP TWO: Using ranked choice voting if need be, we will select at least TWO game ideas for development.  For each selected idea, we will have a development team and an implementation team. Everyone will be required to serve on one development team and one implementation team.

The development team develops the IDEA of the game to the point where programmers should be able to develop an implementation.
THEN, the implementation team develops/programs/implements the game.
The development team then tests/debugs the game.
During this process, teams will be regularly asked who is doing what work, and what percent of work is being done by each member.  The relative work done by developers and implementers will also be estimated. At the end of the semester, the game(s) will be presented, and (ideally) made available to a broader audience.

Note that test questions can be about the project games.